BSIS Capstone Projects

Students meeting with technology

Undergraduate capstone projects in the College of Information Science provide an opportunity for students to showcase what they have mastered in their program.

The capstone project is a culminating experience for majors involving a substantive project that demonstrates a synthesis of learning accumulated in the major, including broadly comprehensive knowledge of the discipline and its methodologies.

Recent Capstone Projects

View recent College of Information Science undergraduate capstone projects in software, research and games completed by student teams:

CAPSTONE PROJECT CATEGORY

Pocket Tutor
Pocket Tutor is a math tool that scans handwritten math problems and provides error feedback. It doesn’t reveal the answer unless the student solves the problem correctly. The prototype focuses on single-variable algebra.

Team: Kohichiro Yamada, Jasmine Adelberg, Daniel Donahue, Taaon Frasor

Keywords: Math Education, Error Detection, OCR

Software

Capstone Award Winner

BlendBud
BlendBud offers wine recommendations based on quizzes and user ratings. It encourages social engagement by allowing users to share posts and ‘blend’ preferences with friends for tailored suggestions.

Team: Bailie Wynbelt, Erin Berridge, Huy Tran, Jessica Shaffer

Keywords: Wine Recommendations, User Preferences, Community

Software

FashionFolio
FashionFolio is a virtual closet app that helps users plan stylish outfits, reducing the stress of choosing clothes and optimizing wardrobe use.

Team: Tyler Kimball, Brandon Lopez, Rafi Leviton, Fernando Jaime, Lucas Dicochea

Keywords: Market Research, Sustainability, Consumer Behavior

Software

Life Lingo Frames
Life Lingo Frames are translator glasses that capture real-world video data to display commonly used words. It personalizes language learning by encouraging frequent repetition of relevant words.

Team: Alyssa Woods, Navneeth Kunkatla, Isaiah Valle, Peidong Wei, Trayvion White-Austin

Keywords: Language Learning, Translation, Personalized Learning

Software

Narrative Nest
Narrative Nest is a collaborative writing platform for authors of all levels. It tracks characters, offers AI-driven inspiration, and allows for feedback and co-authoring in a supportive environment.

Team: Suryashree Ray, Victoria Torreno, Nishant Athawale, Ariel Garcia-Duarte

Keywords: Writing Platform, Collaboration, AI, Storytelling

Software

ReeldIn: Making Movies Matter
ReeldIn is a web-based app that helps users choose movies by curating a personalized list based on preferences, reducing decision fatigue and choice overload.

Team: Jonathan Houge, Cooper Harris, Elizabeth Hong, Julius Ramirez, Farrah Rodriguez

Keywords: Movie Selection, User Preferences, Curation

Software

UA Course Compass
UA Course Compass helps BS in Information Science students organize course planning and career alignment. The web app uses data mining and machine learning to recommend courses and create customizable course plans, integrating career goals through surveys.

Team: News Abusaada, Kargi Chauhan, Anushka Bande, Evan Williams, Rachel Stinnett

Keywords: Course Planning, Data Mining, Machine Learning, Career Goals

Software

Analyzing Environmental Factors for Foodborne Illness and Recall Prediction
This research uses statistical and machine learning methods to analyze how climate factors affect foodborne illness outbreaks in major U.S. agricultural regions, based on 20 years of recall data.

Team: Janessa Davis, Nicholas Filiberti, Alex Alonso, Khusniddin Abdullaev, Xiunan Song

Keywords: Foodborne Illness, Machine Learning, Climate Change, Data Analysis

Research

Capstone Award Winner

Digital Literacy Research
This research examines how social media impacts digital literacy and critical thinking during U.S. elections, with a focus on Gen Z users and the spread of polarized information.

Team: Cami Corpus, Andrew Robbins, Connor Willihnganz, Amad Arshard, Peter Habib

Keywords: Digital Literacy, Social Media, Polarization, Elections, Gen Z

Research

NSF Robotics Analysis
This project analyzes trends in NSF Robotics grants, predicting future research subtopics by examining data from the last decade. It aims to identify emerging trends in robotics research.

Team: Andrew Braunreiter, Jimena Sotelo, Adam White, Robert Cohen, Drake Bennington

Keywords: Robotics, Research Trends, Data Analysis, NSF

Research

Online Gaming Wellbeing
This research investigates toxic behavior in the Apex Legends community, presenting data-driven solutions for improving positive player interactions and promoting community well-being.

Team: Eduardo Acuna-Arizmendi, Erick Lopez, Eddie Ekpoh, Ana Zenea

Keywords: Gaming, Community, Toxicity, Wellbeing

Research

Fight or Flake
Fight or Flake is an immersive rhythm game blending snow and music. Players embark on a musical journey where beats and melodies combine for a unique, interactive experience.

Team: Brian Baer, Koby Kreese, Jeffrey Teller, Christine Tran, Ashwin Vivek

Keywords: Rhythm Game, Music, Immersion, Interactive

Games

Capstone Award Winner

Home by 10
Home by 10 is a 2D, story-driven side-scroller set in 80’s suburbia. Players must return home by 10 p.m. on Halloween, facing mysterious threats along the way.

Team: Samantha Jackson, Cory Froehlich, Kiel McDonald, Jose Rocha, Saul Murillo

Keywords: Side-Scroller, Story-Based, Halloween, Mystery

Games

The Strong Survive
In this 3D action-adventure game, players survive on a mutated Earth, battling evolved monsters. Players can steal attributes from other creatures to build their customizable arsenal.

Team: Ryan Demler, Jonathan Trinh, Nicholas Skophammer

Keywords: 3D Adventure, Survival, Open-World, Customization

Games

Sustaining Wayville
Sustaining Wayville is a 2D adventure game focused on sustainability. Players defeat trash monsters plaguing the town, restoring its ecosystem and learning about environmental stewardship.

Team: Lydia Dufek, Jack Richardson, Zay Williams

Keywords: Sustainability, 2D Game, Environmental, Adventure

Games