Wednesday, December 9
Noon - 2 p.m. Showcase
2 - 2:30 p.m. Awards Presentation
Grand Ballroom
Student Union Memorial Center
The University of Arizona iShowcase presents interactive research and creative projects by College of Information Science (InfoSci) students in game design and development, digital storytelling, data science, information science, machine learning and more.
Join industry partners, community members, and InfoSci faculty and students representing 40 projects, including hands-on video and tabletop games and senior capstones.
Wednesday, December 9, 2026
Noon - 2 p.m. Showcase
2-2:30 p.m. Awards Presentation
Grand Ballroom, Student Union Memorial Center
1209 E. University Blvd., Tucson, AZ 85721
No registration is required. Please join us!
Industry partners, alumni and community organizations, we welcome your attendance!
Industry Partners: Learn More and Get Involved
ENGAGE WITH STUDENTS AND PROJECTS FROM:
ESOC 300: Digital Storytelling and Culture
A foundation for understanding how stories shape communities, identities, memories and perspectives while providing opportunities for the theoretical analysis of self-representation, composite narratives, cultural heritage and memories. Students call on their own intellectual, emotional and imaginative processes to learn tools and develop skills in digital storytelling, interviewing and oral history collection.
ESOC 340: Information, Multimedia Design and the Moving Image
Students develop and refine skills and understanding of multimedia in contemporary culture based on a survey of innovative works in film and information arts, demonstrating a hands-on response to concepts covered in class using self-produced media, while also understanding how information functions in time-based forms of multimedia and video in this era of interactive information and displays.
ESOC 480: Digital Engagement
A culminating experience for BA in Information Science and eSociety students based on preparing them for work in digital information and related fields, including internships, interviews with leaders in their area of study, professional shadowing experiences, service learning projects, or community-based event planning. Students demonstrate how they've learned about what it means to be prepared in an eSociety.
GAME 452: Advanced Game Development
Concepts and techniques include procedural content generation, design patterns, artificial intelligence, shaders and post-processing effects, animation, custom interactions and gestures and performance optimization. Students implement these concepts on small-scaled Unity project templates using C# and also develop a larger-scaled final term project, having gained advanced game development skills that can be applied to future jobs or self-development.
INFO 526: Data Analysis and Visualization
Students demonstrate principles of graphic design, programming skills and statistical knowledge required to build compelling visualizations that communicate effectively to target audiences. Visualization skills include choosing appropriate colors, shapes, variable mappings and interactivity based on principles of color perception, pre-attentive processing and accessibility.
INFO 550: Artificial Intelligence
A broad technical introduction to the tools, techniques and concepts of artificial intelligence, with a focus on methods for automating decision-making under a variety of conditions, including full and partial information, and dealing with uncertainty. Students gain practical experience writing programs that use these techniques to solve a variety of problems.
INFO 698: Capstone Project
An opportunity for MS in Information Science students to showcase what they have mastered in the program, the Capstone Project is based on a project plan that includes project goals, master's competencies addressed by the project, system design, implementation schedule, assessment plan and milestones. The project contributes to the development and enforcement of the student's knowledge and skill sets in the field of information science.
ISTA 251: Introduction to Game Design
An introduction to game design that teaches students the fundamental concepts for creating games. The course surveys many different games, exploring the issues game designers face when designing games in different genres. Students participate in a series of game design challenges and are responsible for designing and prototyping simple games using a game-building tool.
ISTA 424: Virtual Reality
A theoretical and practical approach to give students the necessary knowledge that is required to design, develop and critique virtual reality games and applications. Virtual reality (VR) is an emerging technology that has recently been widely used in such areas as education, training, wellbeing and entertainment. VR offers a highly immersive experience as the head-mounted displays surround a 360-degree view of the user. It encompasses many disciplines, including computer science, human computer interaction, game design and development, information science and psychology.
ISTA 451: Game Development
An introduction to video game development, guiding students in an exploration of computer and other game design and continuing with an examination of game prototyping. Once students have a working prototype, they continue with the development of a complete 2D computer game. Students work in small teams to develop a working game as a term project.
ISTA 498: Senior Capstone
A culminating experience for majors involving a substantive project that demonstrates a synthesis of learning accumulated in the major, including broadly comprehensive knowledge of the discipline and its methodologies.
ADDITIONAL INFORMATION
For general information or assistance, please contact Jana Phillips, events coordinator, at jana42@arizona.edu or 520-621-8288.
For corporate queries, to sponsor the iShowcase or to discuss industry-sponsored capstone projects, please contact Susan Kaleita, director of strategic partnerships and external relations, at kaleita@arizona.edu or 520-621-0570.