Undergraduate Student Competencies

Undergraduate competencies help draw and build upon what you know, how you think and what you can do. See the full listing of these competencies below.

Competencies for all College of Information Science Undergraduate Majors

F1- Students will be able to perform the 4 fundamental tasks of research (design, data collection, analysis, and presentation of results)

F2- Students will be able to effectively work with diverse people and groups.

F3- Students will be able to recognize and analyze ethical and policy concerns raised by new technologies and craft effective solutions for real-world cases.

BA in Information Science and eSociety 

EA1- Students will be able to apply current theories of new media and varying communication methods to information services such as social/digital marketing campaigns, online content development, and marketing research.

EA2- Students will be able to communicate effectively and respectfully using digital and social media tools and skills such as storytelling, social media, and other means.

EA3- Students will be able to explain current theories of human behaviors, interactions, and biases that underlie digitally mediated communication.

BA in Information Science and the Arts 

IA1- Students will be able to provide and develop information services and software that incorporates artistic, ergonomic and human-centered design decisions. 

IA2-  Students will show proficient and diverse communication skills, using appropriate graphics, visualizations, media, and artistry to show their results.

BS in Information Science

IS1- Students will be able to solve information and data challenges using key techniques of computational thinking (decomposition, pattern recognition, abstraction, and algorithms).

IS2- Students will be able to collect, manipulate and correctly analyze varied data at different scales.

BS in Game Design & Development

GAME1- Students will be able to identify and address user's needs and rights while designing, advertising, playing, evaluating, and monetizing games and related software.

GS1- Students will be able to create a functioning game using a variety of approaches, tools, platforms, and devices that are currently used in the games industry that meets the basic criteria of gamification best practices.

BS in Games & Behavior 

GAME1- Students will be able to identify and address user's needs and rights while designing, advertising, playing, evaluating, and monetizing games and related software.

GA1- Students will be able to design a game that incorporates best practices of ethical gamification in all stages with a particular eye towards analyzing and addressing human behavior and the potential impact of gaming on individuals and in society.