Game development is a vast field with many advanced concepts. This course aims to teach students such concepts, techniques and mechanisms in Unity, covering procedural content generation, design patterns, artificial intelligence, shaders and postprocessing effects, animation, custom interactions and gestures, and performance optimization. The students are expected to have fundamental game development knowledge in Unity and C#. The course is heavily hands-on and project oriented. Students will implement the covered concepts on small-scaled Unity project templates using C# and also develop a larger-scaled final term project. At the end of the course, students will have gained advanced game development skills that can be applied to future jobs or self-development.
GAME 452: Advanced Game Development
Course Credits
3