Jaclynn Clark

Lecturer
Research Areas
  • Cognitive load and sensory processing
  • Technology-enhanced learning
  • Digital and visual literacy

Dr. Jack Clark is an innovative educator, instructional designer, and researcher specializing in technology-enhanced learning. With a Ph.D. in Information Science and an M.A. in Educational Psychology from the University of Arizona, she designs interactive, student-centered experiences that integrate emerging technologies like augmented and virtual reality. Her work emphasizes gamification, project-based learning, and the cognitive impact of new technologies on engagement and collaboration.

As a lecturer at the University of Arizona, Dr. Clark develops and leads courses in Information Science, ESociety, and Game Design, emphasizing autonomy, strategic planning, and self-regulation. Her constructivist teaching philosophy fosters critical thinking and problem-solving skills through immersive and multimodal learning experiences. Beyond the classroom, she contributes to AI-driven education as a chatbot trainer, evaluating AI-generated responses for instructional effectiveness.

Dr. Clark’s research explores sensory information processing and human-computer interaction in immersive environments. As a former lab supervisor at the Extended Reality and Games Laboratory (XRG Lab), she conducted studies using EEGs, eye-tracking, and haptic feedback to analyze user experience in AR/VR applications. Her work is published in IEEE, Springer, and HCII and aims to bridge the gap between research and practice, shaping the future of technology-enhanced education.

Current Courses

   GAME 251: Introduction to Game Design (Hybrid)
   ESOC 150: Social Media and Ourselves (Hybrid)
   ISTA 263: Learning in the Information Age (Online)

Recent Courses

   ESOC 200: Collaborating in Online Spaces
   ISTA 352: Images: Past, Present, Future

Select Publications

  • Clark, J. (2023, March). Visual Information Processing in Virtual Reality: Merging Theory and Practice. In International Conference on Information (pp. 461-468). Cham: Springer Nature Switzerland.
  • Clark, J. (2022). Digital and Visual Literacy, Video Games, and Virtual Reality. In Virtual Reality (pp. 35-53). River Publishers.
  • Bozgeyikli, L., Bozgeyikli, E., Schnell, C., & Clark, J. (2023). Exploring Horizontally Flipped Interaction in Virtual Reality for Improving Spatial Ability. IEEE Transactions on Visualization and Computer Graphics.

Degree(s)

  • PhD in Information Science, The University of Arizona
  • MA in Educational Psychology, The University of Arizona
  • BS in Literacy, Learning and Leadership, The University of Arizona